Difference between revisions of "Creating filled regions"

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(Hatch Method)
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You may also need to use the Fill & Stroke panel to set the stroke to be a visible pen and the fill to "none."
 
You may also need to use the Fill & Stroke panel to set the stroke to be a visible pen and the fill to "none."
  
This method is slightly complicated, and doesn't work everywhere, but when it does work, it produces excellent results that plot very smoothly and efficiently, with preset deceleration at each switchback. 
 
  
While it works just fine on multiple disjoint regions, for example, a set of stars or non-intersecting circles, but it ''does not'' work with "hollow" regions, for example a ring or washer (2D torus) shape.
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This "Hatch" method can handle paths that consist of multiple disjoint regions, for example, a set of stars or non-intersecting circles, but it ''does not'' work with "hollow" regions, for example a ring or washer (2D torus) shape.
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While it is slightly complicated and does not work in every situation, it's usually the best method in any situation where it ''can'' be used. It produces excellent results that plot very smoothly and efficiently, with preset deceleration at each switchback and an absolute bare minimum of pen lifts.
  
 
== Inset Method ==
 
== Inset Method ==

Revision as of 14:36, 4 October 2010


Hatch Method

This method is described in detail in our smiley face tutorial.

In short:

  • Select a single path
  • Open the live path effect editor: Path>Path Effect Editor
  • Apply new effect: Hatches (rough) and click "+Add"
  • Use the extension to set defaults: Extensions>Eggbot>Preset hatch for fills
  • Use the "edit paths by node" tool to set the angle, spacing, and bending of the lines.

You may also need to use the Fill & Stroke panel to set the stroke to be a visible pen and the fill to "none."


This "Hatch" method can handle paths that consist of multiple disjoint regions, for example, a set of stars or non-intersecting circles, but it does not work with "hollow" regions, for example a ring or washer (2D torus) shape.

While it is slightly complicated and does not work in every situation, it's usually the best method in any situation where it can be used. It produces excellent results that plot very smoothly and efficiently, with preset deceleration at each switchback and an absolute bare minimum of pen lifts.

Inset Method

Path > Inset

Interpolation method

Generate from path> Interpolate

http://inkscape.org/doc/interpolate/tutorial-interpolate.en.html


Stitch method

Combine paths Live path effects> Stitch sub-paths



Combining methods

http://inkscape.org/doc/interpolate/tutorial-interpolate.en.html